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main
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189bfc0bb8
@ -7,30 +7,22 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
240EBF09299CFCE900429C8A /* Cardify.swift in Sources */ = {isa = PBXBuildFile; fileRef = 240EBF08299CFCE900429C8A /* Cardify.swift */; };
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
245099F32998EAD6000CE9DA /* MemoryGame.swift in Sources */ = {isa = PBXBuildFile; fileRef = 245099F22998EAD6000CE9DA /* MemoryGame.swift */; };
|
||||
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|
||||
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|
||||
24E748FE299944F4009B5FE8 /* AspectVGrid.swift in Sources */ = {isa = PBXBuildFile; fileRef = 24E748FD299944F4009B5FE8 /* AspectVGrid.swift */; };
|
||||
24FE51AF299CED6F00798617 /* Pie.swift in Sources */ = {isa = PBXBuildFile; fileRef = 24FE51AE299CED6F00798617 /* Pie.swift */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
240EBF08299CFCE900429C8A /* Cardify.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Cardify.swift; sourceTree = "<group>"; };
|
||||
240EDC3B2998A3B900A46AC9 /* Memorize.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Memorize.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
240EDC3E2998A3B900A46AC9 /* MemorizeApp.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MemorizeApp.swift; sourceTree = "<group>"; };
|
||||
240EDC402998A3B900A46AC9 /* EmojiMemoryGameView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = EmojiMemoryGameView.swift; sourceTree = "<group>"; };
|
||||
240EDC402998A3B900A46AC9 /* ContentView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ContentView.swift; sourceTree = "<group>"; };
|
||||
240EDC422998A3BA00A46AC9 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
240EDC452998A3BA00A46AC9 /* Preview Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = "Preview Assets.xcassets"; sourceTree = "<group>"; };
|
||||
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|
||||
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|
||||
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|
||||
24E748FD299944F4009B5FE8 /* AspectVGrid.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AspectVGrid.swift; sourceTree = "<group>"; };
|
||||
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|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
@ -64,11 +56,7 @@
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
240EDC3E2998A3B900A46AC9 /* MemorizeApp.swift */,
|
||||
240EDC402998A3B900A46AC9 /* EmojiMemoryGameView.swift */,
|
||||
24FE51AE299CED6F00798617 /* Pie.swift */,
|
||||
24E748FD299944F4009B5FE8 /* AspectVGrid.swift */,
|
||||
24E748FB29993781009B5FE8 /* Constans.swift */,
|
||||
240EBF08299CFCE900429C8A /* Cardify.swift */,
|
||||
240EDC402998A3B900A46AC9 /* ContentView.swift */,
|
||||
245099F22998EAD6000CE9DA /* MemoryGame.swift */,
|
||||
245099F42998EC71000CE9DA /* EmojiMemoryGame.swift */,
|
||||
240EDC422998A3BA00A46AC9 /* Assets.xcassets */,
|
||||
@ -156,11 +144,7 @@
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
245099F32998EAD6000CE9DA /* MemoryGame.swift in Sources */,
|
||||
240EDC412998A3B900A46AC9 /* EmojiMemoryGameView.swift in Sources */,
|
||||
240EBF09299CFCE900429C8A /* Cardify.swift in Sources */,
|
||||
24E748FE299944F4009B5FE8 /* AspectVGrid.swift in Sources */,
|
||||
24E748FC29993782009B5FE8 /* Constans.swift in Sources */,
|
||||
24FE51AF299CED6F00798617 /* Pie.swift in Sources */,
|
||||
240EDC412998A3B900A46AC9 /* ContentView.swift in Sources */,
|
||||
240EDC3F2998A3B900A46AC9 /* MemorizeApp.swift in Sources */,
|
||||
245099F52998EC71000CE9DA /* EmojiMemoryGame.swift in Sources */,
|
||||
);
|
||||
|
||||
@ -1,66 +0,0 @@
|
||||
//
|
||||
// AspectVGrid.swift
|
||||
// Memorize
|
||||
//
|
||||
// Created by ching on 2023/2/13.
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//
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||||
|
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import SwiftUI
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||||
|
||||
struct AspectVGrid<Item, ItemView>: View where ItemView: View, Item: Identifiable {
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||||
var items: [Item]
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||||
var aspectRatio: CGFloat
|
||||
var content: (Item) -> ItemView
|
||||
|
||||
init(items: [Item], aspectRatio: CGFloat, @ViewBuilder content: @escaping (Item) -> ItemView) {
|
||||
self.items = items
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||||
self.aspectRatio = aspectRatio
|
||||
self.content = content
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geometry in
|
||||
VStack{
|
||||
let width: CGFloat = widthThatFits(itemCount: items.count, in: geometry.size, itemAspectRatio: aspectRatio)
|
||||
LazyVGrid(columns: [adaptiveGridItem(width: width)], spacing: 0) {
|
||||
ForEach(items) {
|
||||
item in content(item).aspectRatio(aspectRatio, contentMode: .fit)
|
||||
}
|
||||
}
|
||||
Spacer(minLength: 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func adaptiveGridItem(width: CGFloat) -> GridItem {
|
||||
var gridItem = GridItem(.adaptive(minimum: width))
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||||
gridItem.spacing = 0
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return gridItem
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||||
}
|
||||
|
||||
private func widthThatFits(itemCount: Int, in size: CGSize, itemAspectRatio: CGFloat) -> CGFloat {
|
||||
var columCount = 1
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||||
var rowCount = itemCount
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||||
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||||
repeat {
|
||||
let itemWidth = size.width / CGFloat(columCount)
|
||||
let itemHeight = itemWidth / itemAspectRatio
|
||||
if CGFloat(rowCount) * itemHeight < size.height {
|
||||
break
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||||
}
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||||
columCount += 1
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||||
rowCount = (itemCount + columCount - 1) / columCount
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||||
} while columCount < itemCount
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||||
|
||||
if columCount > itemCount {
|
||||
columCount = itemCount
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||||
}
|
||||
return floor(size.width / CGFloat(columCount))
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||||
}
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||||
}
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||||
|
||||
// struct AspectVGrid_Previews: PreviewProvider {
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||||
// static var previews: some View {
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||||
// AspectVGrid()
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||||
// }
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||||
// }
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||||
@ -1,41 +0,0 @@
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||||
//
|
||||
// Cardify.swift
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||||
// Memorize
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||||
//
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||||
// Created by ching on 2023/2/15.
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||||
//
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||||
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import SwiftUI
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||||
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struct Cardify: AnimatableModifier {
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init(isFaceUp: Bool) {
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self.rotation = isFaceUp ? 0 : 180
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}
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||||
|
||||
var animatableData: Double {
|
||||
get { rotation }
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||||
set { rotation = newValue }
|
||||
}
|
||||
|
||||
var rotation: Double
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||||
func body(content: Content) -> some View {
|
||||
ZStack {
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||||
let shape = RoundedRectangle(cornerRadius: const.DrawingConstants.cornerRadius)
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if rotation < 90 {
|
||||
shape.fill().foregroundColor(.white)
|
||||
shape.strokeBorder(lineWidth: const.DrawingConstants.lineWidth)
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||||
} else {
|
||||
shape.fill()
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||||
}
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||||
content
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||||
.opacity(rotation < 90 ? 1 : 0)
|
||||
}
|
||||
.rotation3DEffect(Angle.degrees(rotation), axis: (x: 0, y: 1, z: 0))
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||||
}
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||||
}
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||||
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||||
extension View {
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func cadify(isFaceUp: Bool) -> some View {
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modifier(Cardify(isFaceUp: isFaceUp))
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||||
}
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||||
}
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||||
@ -1,30 +0,0 @@
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||||
//
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||||
// Constans.swift
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||||
// Memorize
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||||
//
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||||
// Created by ching on 2023/2/12.
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||||
//
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||||
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||||
import Foundation
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import SwiftUI
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||||
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||||
struct const {
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||||
enum DrawingConstants {
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||||
static let cardColor = Color.red
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||||
static let cornerRadius: CGFloat = 10
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||||
static let lineWidth: CGFloat = 3
|
||||
static let fontScale: CGFloat = 0.6
|
||||
static let fontSize: CGFloat = 32
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||||
static let gridWidth: CGFloat = 80
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||||
static let gridAspectRatio: CGFloat = 2 / 3
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||||
static let matchedCardOpacity: Double = 0
|
||||
static let gridPadding: CGFloat = 4
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||||
static let piePadding: CGFloat = 4
|
||||
static let pieOpacity: CGFloat = 0.5
|
||||
static let undealtHeight: CGFloat = 90
|
||||
static let undealtWidth: CGFloat = undealtHeight * gridAspectRatio
|
||||
static let dealDuration: Double = 1
|
||||
static let totalDealDuration: Double = 1.5
|
||||
static let bonusTimeLimit: TimeInterval = 6
|
||||
}
|
||||
}
|
||||
54
Memorize/ContentView.swift
Normal file
54
Memorize/ContentView.swift
Normal file
@ -0,0 +1,54 @@
|
||||
//
|
||||
// ContentView.swift
|
||||
// Memorize
|
||||
//
|
||||
// Created by ching on 2023/2/12.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ContentView: View {
|
||||
@ObservedObject var viewModel: EmojiMemoryGame
|
||||
var body: some View {
|
||||
ScrollView {
|
||||
LazyVGrid(columns: [GridItem(.adaptive(minimum: 65))]) {
|
||||
ForEach(viewModel.cards) {
|
||||
card in CardView(card: card).aspectRatio(2 / 3, contentMode: .fit)
|
||||
.onTapGesture {
|
||||
viewModel.choose(card)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.foregroundColor(/*@START_MENU_TOKEN@*/ .red/*@END_MENU_TOKEN@*/)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
|
||||
struct CardView: View {
|
||||
let card: MemoryGame<String>.Card
|
||||
var body: some View {
|
||||
ZStack {
|
||||
let shape = RoundedRectangle(cornerRadius: 20.0)
|
||||
if card.isFaceUp {
|
||||
shape.fill().foregroundColor(.white)
|
||||
shape.strokeBorder(lineWidth: 3)
|
||||
Text(card.content).font(.largeTitle)
|
||||
} else if card.isMatched {
|
||||
shape.opacity(0)
|
||||
} else {
|
||||
shape.fill()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ContentView_Previews: PreviewProvider {
|
||||
static var previews: some View {
|
||||
let game = EmojiMemoryGame()
|
||||
ContentView(viewModel: game)
|
||||
.preferredColorScheme(.dark)
|
||||
ContentView(viewModel: game)
|
||||
.preferredColorScheme(.light)
|
||||
}
|
||||
}
|
||||
@ -9,30 +9,21 @@ import SwiftUI
|
||||
|
||||
// viewmodel
|
||||
class EmojiMemoryGame: ObservableObject{
|
||||
typealias Card = MemoryGame<String>.Card
|
||||
static let emojis = ["🚌", "🚙", "🚗", "🚕", "🏎", "🚎", "🚓"]
|
||||
|
||||
static func createMemoryGame() -> MemoryGame<String> {
|
||||
MemoryGame<String>(numberOfPairsOfCards: emojis.count) { pairIndex in EmojiMemoryGame.emojis[pairIndex] }
|
||||
MemoryGame<String>(numberOfPairsOfCards: 5) { pairIndex in EmojiMemoryGame.emojis[pairIndex] }
|
||||
}
|
||||
|
||||
@Published private var model = createMemoryGame()
|
||||
@Published private var model: MemoryGame<String> = createMemoryGame()
|
||||
|
||||
var cards: [Card] {
|
||||
var cards: [MemoryGame<String>.Card] {
|
||||
return model.cards
|
||||
}
|
||||
|
||||
// MARK: - Intent(s)
|
||||
|
||||
func choose(_ card: Card) {
|
||||
func choose(_ card: MemoryGame<String>.Card) {
|
||||
model.choose(card)
|
||||
}
|
||||
|
||||
func shuffle() {
|
||||
model.shuffle()
|
||||
}
|
||||
|
||||
func restart() {
|
||||
model = EmojiMemoryGame.createMemoryGame()
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,164 +0,0 @@
|
||||
//
|
||||
// EmojiMemoryGameView.swift
|
||||
// Memorize
|
||||
//
|
||||
// Created by ching on 2023/2/12.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct EmojiMemoryGameView: View {
|
||||
@ObservedObject var game: EmojiMemoryGame
|
||||
@Namespace private var dealingNamespace
|
||||
|
||||
var body: some View {
|
||||
ZStack(alignment: .bottom) {
|
||||
VStack {
|
||||
gameBody
|
||||
HStack {
|
||||
restart
|
||||
Spacer()
|
||||
shuffle
|
||||
}
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
deckBody
|
||||
}
|
||||
}
|
||||
|
||||
@State private var dealt = Set<Int>()
|
||||
|
||||
private func deal(_ card: EmojiMemoryGame.Card) {
|
||||
dealt.insert(card.id)
|
||||
}
|
||||
|
||||
private func isUndealt(_ card: EmojiMemoryGame.Card) -> Bool {
|
||||
!dealt.contains(card.id)
|
||||
}
|
||||
|
||||
private func dealAnimation(for card: EmojiMemoryGame.Card) -> Animation {
|
||||
var delay = 0.0
|
||||
if let index = game.cards.firstIndex(where: { $0.id == card.id }) {
|
||||
delay = Double(index) * (const.DrawingConstants.totalDealDuration / Double(game.cards.count))
|
||||
}
|
||||
|
||||
return Animation.easeInOut(duration: const.DrawingConstants.dealDuration).delay(delay)
|
||||
}
|
||||
|
||||
private func zIndex(of card: EmojiMemoryGame.Card) -> Double {
|
||||
-Double(game.cards.firstIndex(where: { $0.id == card.id }) ?? 0)
|
||||
}
|
||||
|
||||
var gameBody: some View {
|
||||
AspectVGrid(items: game.cards, aspectRatio: const.DrawingConstants.gridAspectRatio) {
|
||||
card in
|
||||
if isUndealt(card) || (card.isMatched && !card.isFaceUp) {
|
||||
Color.clear
|
||||
} else {
|
||||
CardView(card: card)
|
||||
.matchedGeometryEffect(id: card.id, in: dealingNamespace)
|
||||
.padding(const.DrawingConstants.gridPadding)
|
||||
.zIndex(zIndex(of: card))
|
||||
.transition(AnyTransition.asymmetric(insertion: .identity, removal: .scale))
|
||||
.onTapGesture {
|
||||
withAnimation {
|
||||
game.choose(card)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.foregroundColor(const.DrawingConstants.cardColor)
|
||||
}
|
||||
|
||||
var deckBody: some View {
|
||||
ZStack {
|
||||
ForEach(game.cards.filter(isUndealt)) {
|
||||
card in CardView(card: card)
|
||||
.matchedGeometryEffect(id: card.id, in: dealingNamespace)
|
||||
.transition(AnyTransition.asymmetric(insertion: .opacity, removal: .identity))
|
||||
.zIndex(zIndex(of: card))
|
||||
}
|
||||
}
|
||||
.frame(width: const.DrawingConstants.undealtWidth, height: const.DrawingConstants.undealtHeight)
|
||||
.foregroundColor(const.DrawingConstants.cardColor)
|
||||
.onTapGesture {
|
||||
for card in game.cards {
|
||||
withAnimation(dealAnimation(for: card)) {
|
||||
deal(card)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var shuffle: some View {
|
||||
Button("Shuffle") {
|
||||
withAnimation {
|
||||
game.shuffle()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var restart: some View {
|
||||
Button("Restart") {
|
||||
withAnimation {
|
||||
dealt = []
|
||||
game.restart()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct CardView: View {
|
||||
let card: EmojiMemoryGame.Card
|
||||
|
||||
@State private var animatedBonusRemaining: Double = 0
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geometry in
|
||||
ZStack {
|
||||
Group {
|
||||
if card.isConsumingBonusTime {
|
||||
Pie(startAngle: Angle(degrees: 270),
|
||||
endAngle: Angle(degrees: (1 - animatedBonusRemaining) * 360 - 90))
|
||||
.onAppear {
|
||||
animatedBonusRemaining = card.bonusRemaining
|
||||
withAnimation(.linear(duration: card.bonusTimeRemaining)) {
|
||||
animatedBonusRemaining = 0
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Pie(startAngle: Angle(degrees: 0 - 90),
|
||||
endAngle: Angle(degrees: (1 - card.bonusRemaining) * 360 - 90))
|
||||
}
|
||||
}
|
||||
.padding(const.DrawingConstants.piePadding)
|
||||
.opacity(const.DrawingConstants.pieOpacity)
|
||||
Text(card.content)
|
||||
.rotationEffect(Angle.degrees(card.isMatched ? 360 : 0))
|
||||
.animation(Animation.easeInOut)
|
||||
.font(Font.system(size: const.DrawingConstants.fontSize))
|
||||
.scaleEffect(scale(thatFits: geometry.size))
|
||||
}.cadify(isFaceUp: card.isFaceUp)
|
||||
}
|
||||
}
|
||||
|
||||
private func scale(thatFits size: CGSize) -> CGFloat {
|
||||
min(size.width, size.height) / const.DrawingConstants.fontSize * const.DrawingConstants.fontScale
|
||||
}
|
||||
|
||||
private func font(in size: CGSize) -> Font {
|
||||
Font.system(size: min(size.width, size.height) * const.DrawingConstants.fontScale)
|
||||
}
|
||||
}
|
||||
|
||||
struct ContentView_Previews: PreviewProvider {
|
||||
static var previews: some View {
|
||||
let game = EmojiMemoryGame()
|
||||
game.choose(game.cards.first!)
|
||||
return EmojiMemoryGameView(game: game)
|
||||
// .preferredColorScheme(.dark)
|
||||
// EmojiMemoryGameView(game: game)
|
||||
.preferredColorScheme(.light)
|
||||
}
|
||||
}
|
||||
@ -12,7 +12,7 @@ struct MemorizeApp: App {
|
||||
let game = EmojiMemoryGame()
|
||||
var body: some Scene {
|
||||
WindowGroup {
|
||||
EmojiMemoryGameView(game: game)
|
||||
ContentView(viewModel: game)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,10 +10,7 @@ import Foundation
|
||||
// model
|
||||
struct MemoryGame<CardContent> where CardContent: Equatable {
|
||||
private(set) var cards: [Card]
|
||||
private var indexOfTheOneAndOnlyFaceUpCard: Int? {
|
||||
get { cards.indices.filter { cards[$0].isFaceUp }.oneAndOnly }
|
||||
set { cards.indices.forEach { cards[$0].isFaceUp = ($0 == newValue) } }
|
||||
}
|
||||
private var indexOfTheOneAndOnlyFaceUpCard: Int?
|
||||
|
||||
mutating func choose(_ card: Card) {
|
||||
if let chosenIndex = cards.firstIndex(where: { $0.id == card.id }), !cards[chosenIndex].isFaceUp, !cards[chosenIndex].isMatched {
|
||||
@ -22,17 +19,19 @@ struct MemoryGame<CardContent> where CardContent: Equatable {
|
||||
cards[chosenIndex].isMatched = true
|
||||
cards[potentialMatchIndex].isMatched = true
|
||||
}
|
||||
cards[chosenIndex].isFaceUp.toggle()
|
||||
indexOfTheOneAndOnlyFaceUpCard = nil
|
||||
} else {
|
||||
for index in cards.indices {
|
||||
if cards[index].isFaceUp {
|
||||
cards[index].isFaceUp.toggle()
|
||||
}
|
||||
}
|
||||
indexOfTheOneAndOnlyFaceUpCard = chosenIndex
|
||||
}
|
||||
cards[chosenIndex].isFaceUp.toggle()
|
||||
}
|
||||
}
|
||||
|
||||
mutating func shuffle() {
|
||||
cards.shuffle()
|
||||
}
|
||||
|
||||
func index(of card: Card) -> Int? {
|
||||
for index in 0 ..< cards.count {
|
||||
if cards[index].id == card.id {
|
||||
@ -43,83 +42,19 @@ struct MemoryGame<CardContent> where CardContent: Equatable {
|
||||
}
|
||||
|
||||
init(numberOfPairsOfCards: Int, createCardContent: (Int) -> CardContent) {
|
||||
cards = []
|
||||
|
||||
cards = [Card]()
|
||||
//
|
||||
for pairIndex in 0 ..< numberOfPairsOfCards {
|
||||
let content: CardContent = createCardContent(pairIndex)
|
||||
cards.append(Card(content: content, id: pairIndex * 2))
|
||||
cards.append(Card(content: content, id: pairIndex * 2 + 1))
|
||||
}
|
||||
cards.shuffle()
|
||||
}
|
||||
|
||||
struct Card: Identifiable {
|
||||
var isFaceUp = false {
|
||||
didSet {
|
||||
if isFaceUp {
|
||||
startUsingBonusTime()
|
||||
} else {
|
||||
stopUsingBonusTime()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var isMatched = false {
|
||||
didSet {
|
||||
stopUsingBonusTime()
|
||||
}
|
||||
}
|
||||
|
||||
let content: CardContent
|
||||
let id: Int
|
||||
|
||||
var bonusTimeLimit = const.DrawingConstants.bonusTimeLimit
|
||||
|
||||
private var faceUpTime: TimeInterval {
|
||||
if let lastFaceUpDate = lastFaceUpDate {
|
||||
return pastFaceUpTime + Date().timeIntervalSince(lastFaceUpDate)
|
||||
} else {
|
||||
return pastFaceUpTime
|
||||
}
|
||||
}
|
||||
|
||||
var lastFaceUpDate: Date?
|
||||
var pastFaceUpTime: TimeInterval = 0
|
||||
var bonusTimeRemaining: TimeInterval {
|
||||
max(0, bonusTimeLimit - faceUpTime)
|
||||
}
|
||||
|
||||
var bonusRemaining: Double {
|
||||
(bonusTimeLimit > 0 && bonusTimeRemaining > 0) ? bonusTimeRemaining / bonusTimeLimit : 0
|
||||
}
|
||||
|
||||
var hasEarnedBonus: Bool {
|
||||
isMatched && bonusTimeRemaining > 0
|
||||
}
|
||||
|
||||
var isConsumingBonusTime: Bool {
|
||||
isFaceUp && !isMatched && bonusTimeRemaining > 0
|
||||
}
|
||||
|
||||
private mutating func startUsingBonusTime() {
|
||||
if isConsumingBonusTime, lastFaceUpDate == nil {
|
||||
lastFaceUpDate = Date()
|
||||
}
|
||||
}
|
||||
|
||||
private mutating func stopUsingBonusTime() {
|
||||
pastFaceUpTime = faceUpTime
|
||||
lastFaceUpDate = nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension Array {
|
||||
var oneAndOnly: Element? {
|
||||
if count == 1 {
|
||||
return first
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
var isFaceUp: Bool = false
|
||||
var isMatched: Bool = false
|
||||
var content: CardContent
|
||||
var id: Int
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,47 +0,0 @@
|
||||
//
|
||||
// Pie.swift
|
||||
// Memorize
|
||||
//
|
||||
// Created by ching on 2023/2/15.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct Pie: Shape {
|
||||
var startAngle: Angle
|
||||
var endAngle: Angle
|
||||
var clockwise = false
|
||||
|
||||
var animatableData: AnimatablePair<Double, Double> {
|
||||
get {
|
||||
AnimatablePair(startAngle.radians, endAngle.radians)
|
||||
}
|
||||
set {
|
||||
startAngle = Angle.radians(newValue.first)
|
||||
endAngle = Angle.radians(newValue.second)
|
||||
}
|
||||
}
|
||||
|
||||
func path(in rect: CGRect) -> Path {
|
||||
let center = CGPoint(x: rect.midX, y: rect.midY)
|
||||
let radius = min(rect.height, rect.width) / 2
|
||||
let start = CGPoint(
|
||||
x: center.x + radius * CGFloat(cos(startAngle.radians)),
|
||||
y: center.y + radius * CGFloat(sin(startAngle.radians))
|
||||
)
|
||||
|
||||
var p = Path()
|
||||
p.move(to: center)
|
||||
p.addLine(to: start)
|
||||
p.addArc(
|
||||
center: center,
|
||||
radius: radius,
|
||||
startAngle: startAngle,
|
||||
endAngle: endAngle,
|
||||
clockwise: !clockwise
|
||||
)
|
||||
p.addLine(to: center)
|
||||
|
||||
return p
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user