cs193p-memorize/Memorize/EmojiMemoryGameView.swift
Ching 21ed5d55cb feat(view): 增加动画效果
增加发牌动效,增加倒计时动效

Signed-off-by: Ching <loooching@gmail.com>
2023-02-16 23:21:20 +08:00

165 lines
5.3 KiB
Swift

//
// EmojiMemoryGameView.swift
// Memorize
//
// Created by ching on 2023/2/12.
//
import SwiftUI
struct EmojiMemoryGameView: View {
@ObservedObject var game: EmojiMemoryGame
@Namespace private var dealingNamespace
var body: some View {
ZStack(alignment: .bottom) {
VStack {
gameBody
HStack {
restart
Spacer()
shuffle
}
.padding(.horizontal)
}
.padding()
deckBody
}
}
@State private var dealt = Set<Int>()
private func deal(_ card: EmojiMemoryGame.Card) {
dealt.insert(card.id)
}
private func isUndealt(_ card: EmojiMemoryGame.Card) -> Bool {
!dealt.contains(card.id)
}
private func dealAnimation(for card: EmojiMemoryGame.Card) -> Animation {
var delay = 0.0
if let index = game.cards.firstIndex(where: { $0.id == card.id }) {
delay = Double(index) * (const.DrawingConstants.totalDealDuration / Double(game.cards.count))
}
return Animation.easeInOut(duration: const.DrawingConstants.dealDuration).delay(delay)
}
private func zIndex(of card: EmojiMemoryGame.Card) -> Double {
-Double(game.cards.firstIndex(where: { $0.id == card.id }) ?? 0)
}
var gameBody: some View {
AspectVGrid(items: game.cards, aspectRatio: const.DrawingConstants.gridAspectRatio) {
card in
if isUndealt(card) || (card.isMatched && !card.isFaceUp) {
Color.clear
} else {
CardView(card: card)
.matchedGeometryEffect(id: card.id, in: dealingNamespace)
.padding(const.DrawingConstants.gridPadding)
.zIndex(zIndex(of: card))
.transition(AnyTransition.asymmetric(insertion: .identity, removal: .scale))
.onTapGesture {
withAnimation {
game.choose(card)
}
}
}
}
.foregroundColor(const.DrawingConstants.cardColor)
}
var deckBody: some View {
ZStack {
ForEach(game.cards.filter(isUndealt)) {
card in CardView(card: card)
.matchedGeometryEffect(id: card.id, in: dealingNamespace)
.transition(AnyTransition.asymmetric(insertion: .opacity, removal: .identity))
.zIndex(zIndex(of: card))
}
}
.frame(width: const.DrawingConstants.undealtWidth, height: const.DrawingConstants.undealtHeight)
.foregroundColor(const.DrawingConstants.cardColor)
.onTapGesture {
for card in game.cards {
withAnimation(dealAnimation(for: card)) {
deal(card)
}
}
}
}
var shuffle: some View {
Button("Shuffle") {
withAnimation {
game.shuffle()
}
}
}
var restart: some View {
Button("Restart") {
withAnimation {
dealt = []
game.restart()
}
}
}
}
struct CardView: View {
let card: EmojiMemoryGame.Card
@State private var animatedBonusRemaining: Double = 0
var body: some View {
GeometryReader { geometry in
ZStack {
Group {
if card.isConsumingBonusTime {
Pie(startAngle: Angle(degrees: 270),
endAngle: Angle(degrees: (1 - animatedBonusRemaining) * 360 - 90))
.onAppear {
animatedBonusRemaining = card.bonusRemaining
withAnimation(.linear(duration: card.bonusTimeRemaining)) {
animatedBonusRemaining = 0
}
}
} else {
Pie(startAngle: Angle(degrees: 0 - 90),
endAngle: Angle(degrees: (1 - card.bonusRemaining) * 360 - 90))
}
}
.padding(const.DrawingConstants.piePadding)
.opacity(const.DrawingConstants.pieOpacity)
Text(card.content)
.rotationEffect(Angle.degrees(card.isMatched ? 360 : 0))
.animation(Animation.easeInOut)
.font(Font.system(size: const.DrawingConstants.fontSize))
.scaleEffect(scale(thatFits: geometry.size))
}.cadify(isFaceUp: card.isFaceUp)
}
}
private func scale(thatFits size: CGSize) -> CGFloat {
min(size.width, size.height) / const.DrawingConstants.fontSize * const.DrawingConstants.fontScale
}
private func font(in size: CGSize) -> Font {
Font.system(size: min(size.width, size.height) * const.DrawingConstants.fontScale)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
let game = EmojiMemoryGame()
game.choose(game.cards.first!)
return EmojiMemoryGameView(game: game)
// .preferredColorScheme(.dark)
// EmojiMemoryGameView(game: game)
.preferredColorScheme(.light)
}
}