from PIL import Image, ImageDraw, ImageFont icon_width = 256 icon_height = 144 banner_height = 70 # 创建空白画布 width = icon_width * 5 height = icon_height * 2 * 5 + banner_height background_color = (255, 255, 255) image = Image.new("RGB", (width, height), background_color) draw = ImageDraw.Draw(image) # 定义字体和颜色 font_color = (0, 0, 0) font = ImageFont.truetype("arial.ttf", 34) # 定义玩家信息的位置 player_info_x = 0 player_info_y = banner_height player_info_2_x = player_info_x + icon_width player_info_2_x_end = int(player_info_2_x + icon_width * 1.5) lv_height = int(icon_height / 2) # 添加天辉标题 radiant_color = "#66bb6a" draw.rectangle([0, 0, player_info_2_x_end, 70], fill=radiant_color) draw.text((20, 20), "天辉", font=font, fill=font_color) # 添加玩家信息 for i in range(5): # 左侧等级信息 draw.rectangle([player_info_x, player_info_y, player_info_2_x, player_info_y + lv_height], fill="#808080") draw.text((player_info_x + 10, player_info_y + 10), "LV. 25", font=font, fill=font_color) # 左侧头像信息 icon = Image.open("hero_img/muerta.png") # icon = icon.resize((144, 256)) image.paste(icon, (player_info_x, player_info_y+lv_height)) # 左侧KDA信息 draw.rectangle([player_info_x, player_info_y+lv_height+icon_height, player_info_2_x, player_info_y+lv_height+icon_height+lv_height], fill="#808080") draw.text((player_info_x + 10, player_info_y+lv_height+icon_height + 20), "10/0/10", font=font, fill=font_color) # 右侧玩家名称 draw.rectangle([player_info_2_x, player_info_y, player_info_2_x_end, player_info_y + lv_height], fill="#808080") draw.text((player_info_2_x, player_info_y + 20), "muerta", font=font, fill=font_color) # 右侧金钱信息 draw.rectangle([player_info_2_x, player_info_y + lv_height, player_info_2_x_end, player_info_y + lv_height+lv_height], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height + 20), "金钱:10000", font=font, fill=font_color) # 右侧伤害信息 draw.rectangle([player_info_2_x, player_info_y + lv_height*2, player_info_2_x_end, player_info_y + lv_height*3], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height*2 +20), "伤害:23456", font=font, fill=font_color) # 右侧段位信息 draw.rectangle([player_info_2_x, player_info_y + lv_height*3, player_info_2_x_end, player_info_y + lv_height*4], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height*3 +20), "中军 3", font=font, fill=font_color) player_info_y += lv_height * 2 + icon_height # 添加夜魇标题 dire_color = "#f44336" draw.rectangle([player_info_2_x_end, 0, width, 70], fill=dire_color) draw.text((player_info_2_x_end + 20,20), "夜魇", font=font, fill=(255, 255, 255)) player_info_x = int(width / 2) player_info_y = 70 player_info_2_x = player_info_x + icon_width player_info_2_x_end = player_info_2_x + icon_width * 1.5 lv_height = 72 # 添加玩家信息 for i in range(5): # 左侧等级信息 draw.rectangle([player_info_x, player_info_y, player_info_2_x, player_info_y + lv_height], fill="#808080") draw.text((player_info_x + 10, player_info_y + 10), "LV. 25", font=font, fill=font_color) # 左侧头像信息 icon = Image.open("hero_img/muerta.png") # icon = icon.resize((144, 256)) image.paste(icon, (player_info_x, player_info_y+lv_height)) # 左侧KDA信息 draw.rectangle([player_info_x, player_info_y+lv_height+icon_height, player_info_2_x, player_info_y+lv_height+icon_height+lv_height], fill="#808080") draw.text((player_info_x + 10, player_info_y+lv_height+icon_height + 20), "10/0/10", font=font, fill=font_color) # 右侧玩家名称 draw.rectangle([player_info_2_x, player_info_y, player_info_2_x_end, player_info_y + lv_height], fill="#808080") draw.text((player_info_2_x, player_info_y + 20), "muerta", font=font, fill=font_color) # 右侧金钱信息 draw.rectangle([player_info_2_x, player_info_y + lv_height, player_info_2_x_end, player_info_y + lv_height+lv_height], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height + 20), "金钱:10000", font=font, fill=font_color) # 右侧伤害信息 draw.rectangle([player_info_2_x, player_info_y + lv_height*2, player_info_2_x_end, player_info_y + lv_height*3], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height*2 +20), "伤害:23456", font=font, fill=font_color) # 右侧段位信息 draw.rectangle([player_info_2_x, player_info_y + lv_height*3, player_info_2_x_end, player_info_y + lv_height*4], fill="#808080") draw.text((player_info_2_x, player_info_y + lv_height*3 +20), "中军 3", font=font, fill=font_color) player_info_y += lv_height * 2 + icon_height # 保存图片 image.save("dota_match_result.png")