import discord from discord.ext import tasks from loguru import logger import dota import utils # formatter = logging.Formatter('%(levelname)s %(name)s %(asctime)s %(message)s', '%Y-%m-%d %H:%M:%S') # log_handler = logging.FileHandler(utils.logger_file) # log_handler.setFormatter(formatter) # logger = logging.getLogger(__name__) # logger.addHandler(log_handler) # logger.propagate = False logger.info('start bot') # bot = discord.Bot(proxy='http://127.0.0.1:1235') bot = discord.Bot() @bot.event async def on_ready(): logger.info(f"We have logged in as {bot.user}") channel_id = 1152167937852055552 @tasks.loop(minutes=1) async def send_message(channel): if utils.is_game_time(): send_message.change_interval(minutes=3) else: send_message.change_interval(minutes=15) try: matches = dota.get_friends_recent_matches() except: return for match_ in matches: data = dota.serialize_match_for_discord(match_) logger.info(f"sending match {match_['match_id']}, {data}") await channel.send(content=data['content'], embeds=[discord.Embed.from_dict(embed) for embed in data['embeds']]) @bot.command(description="获取最近战绩", name='recent_matches') # this decorator makes a slash command async def get_friends_recent_matches(ctx, name, match_count=5): # a slash command will be created with the name "ping" await ctx.defer() logger.info(f"get_friends_recent_matches {name} {match_count}") friends = dota.Friend.filter(name=name) match_count = int(match_count) if friends.count() == 0: await ctx.respond(content=f'找不到 {name} 的信息') return data = dota.Friend.serialize_recent_matches_for_discord(friends, match_count) await ctx.respond(content=data['content'], embeds=[discord.Embed.from_dict(embed) for embed in data['embeds']]) @bot.command(description='获取朋友', name='list_friends') async def get_friends(ctx): logger.info(f'get_friends') friends = dota.Friend.select() msg = '' if friends.count() == 0: msg = '没有朋友' else: for friend in friends: msg += f'{friend.name} {friend.steam_id}\n' await ctx.respond(content=msg) @bot.command(description='修改朋友信息', name='mod_friend') async def mod_friend(ctx, steam_id, name): logger.info(f'mod_friend {steam_id} {name}') friend = dota.Friend.get_or_none(steam_id=steam_id) if friend: friend.name = name friend.save() await ctx.respond(content=f'修改成功 {steam_id} {name}') else: await ctx.respond(content=f'找不到 {steam_id}') @bot.command(description='添加朋友', name='add_friend') async def add_friend(ctx, steam_id, name): logger.info(f'add_friend {steam_id} {name}') friend = dota.Friend.get_or_none(steam_id=steam_id) if friend: await ctx.respond(content=f'已经存在 {steam_id} {name}') else: friend = dota.Friend.create(steam_id=steam_id, name=name) await ctx.respond(content=f'添加成功 {steam_id} {name}') @bot.command(description='禁用朋友', name='deactivate_friend') async def deactivate_friend(ctx, steam_id): logger.info(f'deactivate_friend {steam_id}') friend = dota.Friend.get_or_none(steam_id=steam_id) if friend: friend.active = False friend.save() await ctx.respond(content=f'禁用成功 {steam_id}') else: await ctx.respond(content=f'找不到 {steam_id}') @tasks.loop(minutes=1) async def heartbeat(): utils.heartbeat() @bot.event async def on_ready(): channel = bot.get_channel(channel_id) send_message.start(channel) heartbeat.start() bot.run('MTE1MjE2NTc3NDMwNDIyMzI2Mg.GEi-17.VvuIkRy_cFD9XF6wtTagY95LKEbTxKaxy-FxGw') # 这里替换成你自己的 token