feat: 增加创建比赛结果图片逻辑

This commit is contained in:
Ching 2024-03-06 10:51:49 +08:00
parent b7af493d34
commit e1e5a63fe7

110
draw_result.py Normal file
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from PIL import Image, ImageDraw, ImageFont
icon_width = 256
icon_height = 144
banner_height = 70
# 创建空白画布
width = icon_width * 5
height = icon_height * 2 * 5 + banner_height
background_color = (255, 255, 255)
image = Image.new("RGB", (width, height), background_color)
draw = ImageDraw.Draw(image)
# 定义字体和颜色
font_color = (0, 0, 0)
font = ImageFont.truetype("arial.ttf", 34)
# 定义玩家信息的位置
player_info_x = 0
player_info_y = banner_height
player_info_2_x = player_info_x + icon_width
player_info_2_x_end = int(player_info_2_x + icon_width * 1.5)
lv_height = int(icon_height / 2)
# 添加天辉标题
radiant_color = "#66bb6a"
draw.rectangle([0, 0, player_info_2_x_end, 70], fill=radiant_color)
draw.text((20, 20), "天辉", font=font, fill=font_color)
# 添加玩家信息
for i in range(5):
# 左侧等级信息
draw.rectangle([player_info_x, player_info_y, player_info_2_x, player_info_y + lv_height], fill="#808080")
draw.text((player_info_x + 10, player_info_y + 10), "LV. 25", font=font, fill=font_color)
# 左侧头像信息
icon = Image.open("hero_img/muerta.png")
# icon = icon.resize((144, 256))
image.paste(icon, (player_info_x, player_info_y+lv_height))
# 左侧KDA信息
draw.rectangle([player_info_x, player_info_y+lv_height+icon_height, player_info_2_x, player_info_y+lv_height+icon_height+lv_height], fill="#808080")
draw.text((player_info_x + 10, player_info_y+lv_height+icon_height + 20), "10/0/10", font=font, fill=font_color)
# 右侧玩家名称
draw.rectangle([player_info_2_x, player_info_y, player_info_2_x_end, player_info_y + lv_height], fill="#808080")
draw.text((player_info_2_x, player_info_y + 20), "muerta", font=font, fill=font_color)
# 右侧金钱信息
draw.rectangle([player_info_2_x, player_info_y + lv_height, player_info_2_x_end, player_info_y + lv_height+lv_height], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height + 20), "金钱10000", font=font, fill=font_color)
# 右侧伤害信息
draw.rectangle([player_info_2_x, player_info_y + lv_height*2, player_info_2_x_end, player_info_y + lv_height*3], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height*2 +20), "伤害23456", font=font, fill=font_color)
# 右侧段位信息
draw.rectangle([player_info_2_x, player_info_y + lv_height*3, player_info_2_x_end, player_info_y + lv_height*4], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height*3 +20), "中军 3", font=font, fill=font_color)
player_info_y += lv_height * 2 + icon_height
# 添加夜魇标题
dire_color = "#f44336"
draw.rectangle([player_info_2_x_end, 0, width, 70], fill=dire_color)
draw.text((player_info_2_x_end + 20,20), "夜魇", font=font, fill=(255, 255, 255))
player_info_x = int(width / 2)
player_info_y = 70
player_info_2_x = player_info_x + icon_width
player_info_2_x_end = player_info_2_x + icon_width * 1.5
lv_height = 72
# 添加玩家信息
for i in range(5):
# 左侧等级信息
draw.rectangle([player_info_x, player_info_y, player_info_2_x, player_info_y + lv_height], fill="#808080")
draw.text((player_info_x + 10, player_info_y + 10), "LV. 25", font=font, fill=font_color)
# 左侧头像信息
icon = Image.open("hero_img/muerta.png")
# icon = icon.resize((144, 256))
image.paste(icon, (player_info_x, player_info_y+lv_height))
# 左侧KDA信息
draw.rectangle([player_info_x, player_info_y+lv_height+icon_height, player_info_2_x, player_info_y+lv_height+icon_height+lv_height], fill="#808080")
draw.text((player_info_x + 10, player_info_y+lv_height+icon_height + 20), "10/0/10", font=font, fill=font_color)
# 右侧玩家名称
draw.rectangle([player_info_2_x, player_info_y, player_info_2_x_end, player_info_y + lv_height], fill="#808080")
draw.text((player_info_2_x, player_info_y + 20), "muerta", font=font, fill=font_color)
# 右侧金钱信息
draw.rectangle([player_info_2_x, player_info_y + lv_height, player_info_2_x_end, player_info_y + lv_height+lv_height], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height + 20), "金钱10000", font=font, fill=font_color)
# 右侧伤害信息
draw.rectangle([player_info_2_x, player_info_y + lv_height*2, player_info_2_x_end, player_info_y + lv_height*3], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height*2 +20), "伤害23456", font=font, fill=font_color)
# 右侧段位信息
draw.rectangle([player_info_2_x, player_info_y + lv_height*3, player_info_2_x_end, player_info_y + lv_height*4], fill="#808080")
draw.text((player_info_2_x, player_info_y + lv_height*3 +20), "中军 3", font=font, fill=font_color)
player_info_y += lv_height * 2 + icon_height
# 保存图片
image.save("dota_match_result.png")